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Steve Dean's avatar

I suppose it's worth qualifying one major trend over the last 15 years that has strongly influenced the enshittification of these platforms. In 2010, close to 90% of people accessed dating platforms via desktop, but in 2025, over 80% of people access these same platforms via mobile. From a product standpoint, when 80% of your usage comes from mobile, you very quickly begin designing a mobile-first experience, and culling features that only functionally operate on desktop.

I don't want to paint the product designers and executives at dating platforms as necessarily bad actors; most of them are just facing down very stark and unyielding usage trends and doing their best to respond to them.

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Steve Dean's avatar

It's hard to build a dating app. Building one can take months or even years of research, design, development, and fundraising.

But it's orders of magnitude harder to *grow* a dating app. No matter how much money and effort you spend acquiring your first cohort of users, statistically they'll be gone within 1 calendar year, and then you have to rebuild your user base all over again.

How much money do you plan to raise to build your dating app? $100k? A million? Two million? How much of that do you plan to allocate to marketing and advertising? And that's supposed to last you...a year? Two years?

Match group currently spends $48 *million* per *month* across marketing and advertising. (https://s203.q4cdn.com/993464185/files/doc_financials/2024/ar/MTCH-ARS-2025-03-27.pdf). Bumble spends about $15 million per month.

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